Interactive Generative Art for Enhancing Emotional Expression in Digital Mental Health
Keywords:
interactive generative art; digital mental health; affective computing; human-AI co-creation; socio-technical systems; governanceAbstract
Interactive generative art occupies a promising yet underexamined position between expressive arts interventions and computational mental health support. This paper develops a system-level account of how interactive generative art can enhance emotional expression in digital mental health. Rather than treating generative models as isolated technical artifacts, the analysis focuses on architectural composition, interaction infrastructure, deployment pressures, governance constraints, robustness requirements, fairness challenges, and long-term sustainability. The discussion integrates affective computing, human-computer interaction, generative modeling, and clinical implementation research to identify structural trade-offs that shape expressive benefits and risks. A central argument is that emotional expression is not produced solely by an image or sound generator; it emerges from the orchestration of perception, interpretation, feedback loops, clinical framing, and sociotechnical trust. Interactive generative art can externalize difficult emotional states, scaffold reflective awareness, and support therapeutic dialogue, but only when systems are designed with attention to latency, interpretability, safety, and inclusive representation. The paper further examines regulatory tensions around automated mental health tools, the need for robust failure management, and conditions for sustainable deployment across diverse care settings. By reframing generative art as a system-level intervention rather than a feature-level enhancement, the paper offers a structural lens for researchers, clinicians, and policy actors seeking to align computational creativity with the ethical demands of mental health care.
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